Friday, December 6, 2013

Level Design - "Cold Harbor" MMO Zone

The 2D layout map was turned into a heightmap, which in turn became the basis for a landscape in Unreal 3.


Level Design - Creepy Carnival


Spring 2013 collaborative project with two other students.




Level Design - 3D Environment Gray Boxes

For a class in fall of 2012, the entire group (about a dozen students) collaborated on building an urban slum environment with various repeatable modular pieces. I didn't make any art, but I created the gray building blocks that defined the broadest shapes of the streets and buildings, first in 3D Studio Max, then in the Unreal Development Kit.





Tuesday, October 8, 2013

Desert Airplane Scene (2010)




















The level of polish is a little low here in some places, but I made everything in here, and this is one of the few projects from this long ago that I'm still even a little bit proud of. Scene used 3D Studio Max, Adobe Photoshop, and Unreal Development Kit.

Friday, October 4, 2013

July 2013 Street Scene

I felt like drawing a whole bunch of building and street details- signs, wires, pipes, window shutters- and it turned into this sorta-homage to Blade Runner. Rendering it all out would be a pretty significant task, but I did add a bit of shading in Photoshop after scanning the original to help the linework a little.

Tuesday, October 1, 2013

Vehicle Designs















Fly Japan

























I produced this image following the earthquake and tsunami that struck Japan in March of 2011, to sell for charity at Laguna College of Art and Design. To this day I still have no idea if anyone actually bought it. Media was pencil on paper for the linework, and Adobe Photoshop for the color.

Sketches





(Note: the above images are loosely based upon the game Half-Life 2, which does NOT belong to me. It belongs to Valve Software. As such, so do any of their copyrights or trademarks which may exist in the above two images.)



















These aren't the best art I ever make period, and they aren't always that relevant to anything I actually want to do professionally. But I do more of this kind of sketching than any other kind of creative project.