Friday, December 6, 2013

Level Design - "Cold Harbor" MMO Zone

The 2D layout map was turned into a heightmap, which in turn became the basis for a landscape in Unreal 3.


Level Design - Creepy Carnival


Spring 2013 collaborative project with two other students.




Level Design - 3D Environment Gray Boxes

For a class in fall of 2012, the entire group (about a dozen students) collaborated on building an urban slum environment with various repeatable modular pieces. I didn't make any art, but I created the gray building blocks that defined the broadest shapes of the streets and buildings, first in 3D Studio Max, then in the Unreal Development Kit.