Wednesday, December 25, 2013
Friday, December 6, 2013
Level Design - "Cold Harbor" MMO Zone
The 2D layout map was turned into a heightmap, which in turn became the basis for a landscape in Unreal 3.
Level Design - 3D Environment Gray Boxes
For a class in fall of 2012, the entire group (about a dozen students) collaborated on building an urban slum environment with various repeatable modular pieces. I didn't make any art, but I created the gray building blocks that defined the broadest shapes of the streets and buildings, first in 3D Studio Max, then in the Unreal Development Kit.


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