Friday, September 30, 2016
Wednesday, September 30, 2015
Tuesday, September 22, 2015
11x17 Format Airplane Drawings
I've made quite a few of these, but they don't scan well.
Pay no mind to the various logos and names that I decorate the airplanes with; they possess no particular significance.
Tuesday, September 16, 2014
City 17 Set Map
Created for a Source Filmmaker project, intended to hew closely to the style of City 17 from Valve Software's Half-Life 2 using its assets.
Tuesday, March 4, 2014
Saturday, March 1, 2014
Wednesday, December 25, 2013
Friday, December 6, 2013
Level Design - "Cold Harbor" MMO Zone
The 2D layout map was turned into a heightmap, which in turn became the basis for a landscape in Unreal 3.
Level Design - 3D Environment Gray Boxes
For a class in fall of 2012, the entire group (about a dozen students) collaborated on building an urban slum environment with various repeatable modular pieces. I didn't make any art, but I created the gray building blocks that defined the broadest shapes of the streets and buildings, first in 3D Studio Max, then in the Unreal Development Kit.


Friday, November 22, 2013
Saturday, October 26, 2013
Thursday, October 17, 2013
Tuesday, October 8, 2013
Desert Airplane Scene (2010)
The level of polish is a little low here in some places, but I made everything in here, and this is one of the few projects from this long ago that I'm still even a little bit proud of. Scene used 3D Studio Max, Adobe Photoshop, and Unreal Development Kit.
Friday, October 4, 2013
July 2013 Street Scene
I felt like drawing a whole bunch of building and street details- signs, wires, pipes, window shutters- and it turned into this sorta-homage to Blade Runner. Rendering it all out would be a pretty significant task, but I did add a bit of shading in Photoshop after scanning the original to help the linework a little.
Tuesday, October 1, 2013
Fly Japan
I produced this image following the earthquake and tsunami that struck Japan in March of 2011, to sell for charity at Laguna College of Art and Design. To this day I still have no idea if anyone actually bought it. Media was pencil on paper for the linework, and Adobe Photoshop for the color.
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