Wednesday, December 25, 2013
Friday, December 6, 2013
Level Design - "Cold Harbor" MMO Zone
The 2D layout map was turned into a heightmap, which in turn became the basis for a landscape in Unreal 3.
Level Design - 3D Environment Gray Boxes
For a class in fall of 2012, the entire group (about a dozen students) collaborated on building an urban slum environment with various repeatable modular pieces. I didn't make any art, but I created the gray building blocks that defined the broadest shapes of the streets and buildings, first in 3D Studio Max, then in the Unreal Development Kit.


Friday, November 22, 2013
Saturday, October 26, 2013
Thursday, October 17, 2013
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